As the resident alchemist of the local adventurer's guild, you are tasked with discovering the secrets of long-abandoned Fadunn Manor. Transform essence with the help of your extraordinary alembics, to match and unlock the seals!


Thank you for your interest in Fadunn! This is version 0.1, a playtesting prototype with placeholder assets.

It would mean the world to us if you could give it a spin and then fill in our feedback form, which you can find [HERE].

We expect fifteen to thirty minutes of gameplay, centered on exploring the puzzle mechanics.

If you'd like to be kept updated on the development of the game, there's an option to leave your email at the bottom of our feedback form [LINK].

You are also very welcome to scroll down and reach out to us through our communal discussion board.


Controls

The aim of Fadunn is to match the shape of the essence on the right of the screen, with the help of the pipes and alembics at the bottom of the screen.

You can click on the grey button in the bottom-right corner to enjoy the game in full-screen, then on the ESC key to return to this page.

Currently, the game plays entirely with the mouse.

The basic controls are:

  • left-click to build;
  • right-click to cancel;
  • use the mouse wheel to rotate or flip the assets.

To create a bend, rotate the pipe at a right angle with your mouse wheel. When you left-click, it should become a bend automatically. Make sure to point the arrow end of the pipe towards the pipe you want it to bend from.

Left-click on any assets (such as a pipe or alembic) then click again where you want to place it.

You can try out your transformation chain at any time by clicking the "▶️" arrow at the bottom of the screen.

You can purge the pipes anytime by clicking on "⏹️".

If you have matched the shape properly, you will be faded into the next room automatically. Congratulations!


The team

This prototype was created with lots of love during six busy, busy weeks by:

  • Tootkin (they/them) - Game Design, Game Direction, Level Design, Art, Programming;
  • Moss (they/them or it/it) - Art;
  • Ether (they/them or he/him) - Project Management, Team Coordination, Music & SFX Implementation, Level Design, Writing, Communication.

... With special and invaluable help from Gatlink (he/him) with programming.


Credits

Besides handmade assets, this prototype uses the following works available in CC0, CC-BY or equivalent licenses:

  • UI elements "Sprout Lands" by Cup Nooble;
  • Font "smallburg" by GGBotNet;
  • Font "Asap" by Omnibus-Team;
  • Music "Glimmerwood", "Anima", "In the Flow of Silent Waters", "Rite of the Fading Light", "Elvenhome", "Stargazer", "Reverie part 2","Deep Sleep of the Elven King" by Vindsvept;
  • SFX "Menu Confirm", "Success 1b", "Menu Cancel" by ChrisLSound;
  • SFX "071 Unequip 01" by Leohpaz;
  • SFX "Coffee Maker - Water Pour, Steam Hiss.aif" by MegaPenguin13;
  • SFX "Tile cutting.wav" by Chelly01.

This game was made with Godot 4.3.

StatusPrototype
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
Authortootkin
GenrePuzzle
Made withGodot
Tagsalchemy, factory, Fantasy, Godot, Singleplayer